Integrating procedural generation and manual editing of virtual worlds
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Technical Section: A GML shape grammar for semantically enriched 3D building models
Computers and Graphics
Procedural filters for customization of virtual worlds
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
Challenges and ideas in procedural modeling of interiors
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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Many virtual environments require architectural settings, which often prove time consuming and tedious to model. Here the author introduces methods and techniques for rapid modeling and modifying of detailed building facades that adapt to geometry automatically. Designers can then modify the facade's outline, window placement, and different styles on an abstract level.