Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Adaptation in natural and artificial systems
Adaptation in natural and artificial systems
Digital Color Halftoning
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In this paper, we evaluate the potentials of using co-evolutionary optimization method to automatically generate both halftoning filters for the image processing software and test images for them. One genetic algorithm generates halftone filters and at the same time, another genetic algorithm tries to create the hardest test image for each filter. The best filter being the one for which the hardest test image, when dithered, differs least from the original. An image population defines the fitness of halftoning filters and respectively filter population defines the fitness of test image.