RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
An integrated experimental environment for distributed systems and networks
OSDI '02 Proceedings of the 5th symposium on Operating systems design and implementationCopyright restrictions prevent ACM from being able to make the PDFs for this conference available for downloading
Scaling games to epic proportions
Proceedings of the 2007 ACM SIGMOD international conference on Management of data
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We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed nature of the engine allows the clients to perform all computations locally; the only computation that the central server performs is to determine the serialization order of game actions. We will demo SEMMO through a game called Manhattan Pals, and show how we can exploit game semantics in order to support large-scale MMOs. In the demo, avatars of the audience will be able to play Manhattan Pals and thus experience various scalability and consistency effects of an MMO.