An object oriented approach to Web-based applications design
Theory and Practice of Object Systems - Special issue objects, databases, and the WWW
WSDM: a user centered design method for Web sites
WWW7 Proceedings of the seventh international conference on World Wide Web 7
Building Web applications with UML
Building Web applications with UML
The use of metaphorical structures for internet sites
Data & Knowledge Engineering - Special issue on NLDB '99: applications of natural language to information systems
Designing Data-Intensive Web Applications
Designing Data-Intensive Web Applications
CONTEXT '99 Proceedings of the Second International and Interdisciplinary Conference on Modeling and Using Context
COOPIS '98 Proceedings of the 3rd IFCIS International Conference on Cooperative Information Systems
Web Extensions to UML: Using the MVC Triad
ER '02 Proceedings of the 21st International Conference on Conceptual Modeling
ER '02 Proceedings of the 21st International Conference on Conceptual Modeling
Context-aware Web Information Systems
APCCM '04 Proceedings of the first Asian-Pacific conference on Conceptual modelling - Volume 31
A Conceptual View of Web-Based E-Learning Systems
Education and Information Technologies
Conceptual modelling of web information systems
Data & Knowledge Engineering
Personalisation of web information systems - A term rewriting approach
Data & Knowledge Engineering
Hera: development of semantic web information systems
ICWE'03 Proceedings of the 2003 international conference on Web engineering
From entities and relationships to social actors and dependencies
ER'00 Proceedings of the 19th international conference on Conceptual modeling
User models: a contribution to pragmatics of web information systems design
WISE'06 Proceedings of the 7th international conference on Web Information Systems
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On a high level of abstraction a Web Information System (WIS) can be described by a storyboard, which in an abstract way specifies who will be using the system, in which way and for which goals. While syntax and semantics of storyboarding has been well explored, its pragmatics has not. This paper contributes context analysis as a step towards closing this gap. We classify various aspects of contexts related to actors, storyboard, system and time, which make up the context space, then analyse each of these aspects in detail. This is formally support by lifting relations. Finally, we analyse how contexts impact on life cases, user models and the storyboard.