Personal reflections on automation, programming culture, and model-based software engineering
Automated Software Engineering
Model driven development of user interfaces for educational games
HSI'09 Proceedings of the 2nd conference on Human System Interactions
A semantic generation framework for enabling adaptive game worlds
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Using gameplay semantics to procedurally generate player-matching game worlds
Proceedings of the The third workshop on Procedural Content Generation in Games
Hi-index | 4.10 |
User modeling can make computer games a more individualized experience.