Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Analysis of Gesture and Action in Technical Talks for Video Indexing
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
The audio notebook: paper and pen interaction with structured speech
The audio notebook: paper and pen interaction with structured speech
Proceedings of the 17th annual ACM symposium on User interface software and technology
Towards a Smarter Meeting Record--Capture and Access of Meetings Revisited
Multimedia Tools and Applications
Comparing remote gesture technologies for supporting collaborative physical tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Machine-Mediated Communication: The Technology
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Professional probes: a pleasurable little extra for the participant's work
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
An interactive support tool to convey the intended message in asynchronous presentations
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Design TeamMate: a platform to support design activities of small teams
Proceedings of the International Conference on Advanced Visual Interfaces
Making sense of communication associated with artifacts during early design activity
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
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In our studies aimed at understanding design practice we have identified the creation of mood boards as a relevant task for designers. In this paper we introduce an interactive wall-mounted display system that supports the presentation of mood boards. The system allows designers to easily record their mood board presentations while capturing the richness of their individual presentation skills and style. Designers and clients can play back, explore and comment on different aspects of the presentation using an intuitive and flexible interaction based on hand gestures thus supporting two-way communication. The system records the presentation and organizes it into three information layers (i.e. gesture, sound and visuals), which are first used to segment the presentation into meaningful parts, and later for playback. Exploratory evaluations show that designers are able to use the system with no prior training, and see a practical use of the proposed system in their design studios.