interactions
Dealing with mobility: understanding access anytime, anywhere
ACM Transactions on Computer-Human Interaction (TOCHI)
Bridging the Gap: A Genre Analysis of Weblogs
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Proceedings of the third Nordic conference on Human-computer interaction
Blogging as social activity, or, would you let 900 million people read your diary?
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Beyond photoblogging: new directions of mobile communication
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Mobile blogging: experiences of technologically inspired design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Developing Digital Records: Early Experiences of Record and Replay
Computer Supported Cooperative Work
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Factoring culture into the design of a persuasive game
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
"heh - keeps me off the smokes...": probing technology support for personal change
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Beyond the user: use and non-use in HCI
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Introducing the ambivalent socialiser
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 24th Australian Computer-Human Interaction Conference
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This paper reports on research-driven design of social technologies. It describes an exploratory field study evaluating and re-conceiving blogging technologies - a mobile phone, a mobile blog, a Weblog and synchronization software - to support personal change, in this case quitting smoking. We briefly describe the design of the blogging technologies and summarise the outcomes of their extended use by four people trying to quit smoking in terms of technology usage, domestication and acceptance and, smoking cessation. We then document some notable features of failure, both of the technology and the quit attempts, describing how understanding the nuances and subtleties of failure highlights important design considerations. Finally, we present some methodological and design recommendations emerging from: a design workshop involving the participants in the field study; and a desktop design exercise.