Discovery of implicit correlation between shared information in an open environment
MTDL '11 Proceedings of the third international ACM workshop on Multimedia technologies for distance learning
A ubiquitous system supporting game-based inquiry learning
International Journal of Mobile Communications
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This paper uses the radio frequency identification (RFID) to construct a smart ubiquitous learning environment. In the ubiquitous computing environment, learners can get the right learning contents to achieve self-learning at the right place and the right time through non-contact RFID identification. The learning system is composed of three layers, the portable learning object, the mobile device, and the system modules for learning management and manipulation. A total of twenty-eight students recruited from fifth grade elementary school are participating in the quasi-experimental study. After three weeks of investigated subject learning, the results showed that the average scores of attitude for the experimental group are higher than the control one. There was statistical difference for learning attitude between them.