SaTPEP: A TCP Performance Enhancing Proxy for Satellite Links
NETWORKING '02 Proceedings of the Second International IFIP-TC6 Networking Conference on Networking Technologies, Services, and Protocols; Performance of Computer and Communication Networks; and Mobile and Wireless Communications
Gambling in a rigged casino: The adversarial multi-armed bandit problem
FOCS '95 Proceedings of the 36th Annual Symposium on Foundations of Computer Science
An Architecture for Self-Healing Digital Systems
Journal of Electronic Testing: Theory and Applications
Reliable Multipath Routing with Fixed Delays in MANET Using Regenerating Nodes
LCN '03 Proceedings of the 28th Annual IEEE International Conference on Local Computer Networks
Design of Self-Healing Key Distribution Schemes
Designs, Codes and Cryptography
Regenerating Nodes for Real-Time Transmissions in Multi-Hop Wireless Networks
LCN '04 Proceedings of the 29th Annual IEEE International Conference on Local Computer Networks
A biological programming model for self-healing
Proceedings of the 2003 ACM workshop on Survivable and self-regenerative systems: in association with 10th ACM Conference on Computer and Communications Security
QoS-LI: QoS Loss Inference in Disadvantaged Networks
AINAW '07 Proceedings of the 21st International Conference on Advanced Information Networking and Applications Workshops - Volume 02
Multi-armed bandit algorithms and empirical evaluation
ECML'05 Proceedings of the 16th European conference on Machine Learning
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The Quality-of-Service (QoS) in disadvantaged networks is a function of many parameters, including the nature of the physical link over which the disadvantaged network operates. While there exist mechanisms (like specialized versions of TCP) to account for their nature and operate optimally over disadvantaged networks, their operation under adversarial conditions have not been investigated. In our prior work [17], we presented a game theoretic framework to infer the nature of a QoS loss in disadvantaged networks. In this work, we present the translation of the theoretical framework to a satellite based disadvantaged network. We show the feasibility of the game theoretic formulations in satellite networks through simulations in Opnet.