Learning Patterns of Activity Using Real-Time Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
ChunkSim: simulating peer-to-peer content distribution
SpringSim '07 Proceedings of the 2007 spring simulaiton multiconference - Volume 1
PlanetSim: a new overlay network simulation framework
SEM'04 Proceedings of the 4th international conference on Software Engineering and Middleware
Hierarchical data access in structured P2P-networks
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
Benchmarking Peer-to-Peer Systems
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First response communication is tackled by several independent research groups. While there are existing prototypes and simulated results, comparison of first response solutions is hardly possible so far. We have built an universal XML based description format to handle all relevant settings and actions typical for first response scenarios. In addition we implemented a user-friendly movement and environment simulator which interacts with the network simulation on top of the simulated movement. The chosen data structure have proven to be well suited for describing settings and actions found in a first response scenario. The simulator combines movement and network simulation and therefore enables both, fine grained movement models and location aware network models with reciprocal interdependencies. The simulation results of the chosen communication approach are therefore finer grained than using a network or movement simulator separately.