Towards a universal test suite for combinatorial auction algorithms
Proceedings of the 2nd ACM conference on Electronic commerce
ICEC '03 Proceedings of the 5th international conference on Electronic commerce
Combinatorial Auctions
A novel method for automatic strategy acquisition in N-player non-zero-sum games
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
A comparison of distributed and centralised agent based bundling systems
Proceedings of the ninth international conference on Electronic commerce
Proceedings of the ninth international conference on Electronic commerce
Scalable middleware environment for agent-based internet applications
PARA'04 Proceedings of the 7th international conference on Applied Parallel Computing: state of the Art in Scientific Computing
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The functional characteristics of market-based solutions are typically best observed through the medium of simulation, data-gathering and subsequent visualization. We previously developed a simulation of multiple distributed auctions to handle resource allocation (in fact, bundles of unspecified goods) and in this paper we want to deploy an equivalent system as a distributed application. There are two notable problems with the simulation-first, application-second approach: (i) the simulation cannot reasonably take account of network effects, and (ii) how to recreate in a distributed application the characteristics demonstrated by the mechanism in the simulation. We describe: (i) the refactorings employed in the process of transforming a uni-processor lock-step simulation into a multiprocessor asynchronous system, (ii) some preliminary performance indicators, and (iii) some reflections on our experience which may be useful in building MAS in general.