Using wavelets with current and future hardware

  • Authors:
  • Mike Boulton

  • Affiliations:
  • Rare/MGS

  • Venue:
  • ACM SIGGRAPH 2008 Games
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

Much of the data we wish to encode over a surface (such as lighting data) is not homogeneous in complexity, and is becoming less homogeneous as we pursue higher graphical fidelity.