Ten lectures on wavelets
Spherical wavelets: efficiently representing functions on the sphere
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Wavelets for Computer Graphics: A Primer, Part 1
IEEE Computer Graphics and Applications
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Precomputed Radiance Transfer with Spatially-Varying Lighting Effects
CGIV '04 Proceedings of the International Conference on Computer Graphics, Imaging and Visualization
Real-time triple product relighting using spherical local-frame parameterization
The Visual Computer: International Journal of Computer Graphics
Texture Compression using Wavelet Decomposition
Computer Graphics Forum
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Much of the data we wish to encode over a surface (such as lighting data) is not homogeneous in complexity, and is becoming less homogeneous as we pursue higher graphical fidelity.