Vertical Ray Shooting and Computing Depth Orders for Fat Objects

  • Authors:
  • Mark de Berg;Chris Gray

  • Affiliations:
  • mdberg@win.tue.nl and cgray@win.tue.nl;-

  • Venue:
  • SIAM Journal on Computing
  • Year:
  • 2008

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Abstract

We present new results for three problems dealing with a set $\mathcal{P}$ of $n$ convex constant-complexity fat polyhedra in 3-space. (i) We describe a data structure for vertical ray shooting in $\mathcal{P}$ that has $O(\log^2 n)$ query time and uses $O(n\log^2 n)$ storage. (ii) We give an algorithm to compute in $O(n\log^3 n)$ time a depth order on $\mathcal{P}$ if it exists. (iii) We give an algorithm to verify in $O(n\log^3 n)$ time whether a given order on $\mathcal{P}$ is a valid depth order. All three results improve on previous results.