Computing the visibility map of fat objects

  • Authors:
  • Mark de Berg;Chris Gray

  • Affiliations:
  • Department of Computing Science, TU Eindhoven, The Netherlands;Department of Computing Science, TU Eindhoven, The Netherlands

  • Venue:
  • Computational Geometry: Theory and Applications
  • Year:
  • 2010

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Abstract

We give an output-sensitive algorithm for computing the visibility map of a set of n constant-complexity convex fat polyhedra or curved objects in 3-space. Our algorithm runs in O((n+k) polylog n) time, where k is the combinatorial complexity of the visibility map. This is the first algorithm for computing the visibility map of fat objects that does not require a depth order on the objects and is faster than the best known algorithm for general objects. It is also the first output-sensitive algorithm for curved objects that does not require a depth order.