Concurrent programming: fundamental techniques for real time and parallel software design
Concurrent programming: fundamental techniques for real time and parallel software design
Principles of concurrent and distributed programming
Principles of concurrent and distributed programming
Maintaining knowledge about temporal intervals
Communications of the ACM
Time, clocks, and the ordering of events in a distributed system
Communications of the ACM
The specification of process synchronization by path expressions
Operating Systems, Proceedings of an International Symposium
Programming time in multimedia user interfaces
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
A new approach to modeling office documents
ACM SIGOIS Bulletin - Special issue: “Do users get what they want?” (DUG'93)
Multimedia Tools and Applications
Multimedia presentation organization and playout management using intelligent agents
Multimedia Tools and Applications
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The presentation of Multimedia Objects requires simultaneous and/or sequential presentation of several representation types (text, graphics, images, audio and video sequences). Therefore the presentation has to he structured and the temporal relations of different actions have to be described. The temporal relations are realized by applying synchronization mechanisms. In this paper a general synchronization model for the description of presentation sequences of Multimedia Objects is introduced. This model is applied to the Open Document Architecture (ODA) Standard and ODA Extensions are defined to integrate temporal relationships into ODA.