Algorithms: design techniques and analysis
Algorithms: design techniques and analysis
Where Are the Ball and Players? Soccer Game Analysis with Color Based Tracking and Image Mosaick
ICIAP '97 Proceedings of the 9th International Conference on Image Analysis and Processing-Volume II
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
A Ball Detection Algorithm for Real Soccer Image Sequences
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
Physics-Based 3D Position Analysis of a Soccer Ball from Monocular Image Sequences
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
An Effective and Fast Soccer Ball Detection and Tracking Method
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
A scheme for ball detection and tracking in broadcast soccer video
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Trajectory-Based Ball Detection and Tracking in Broadcast Soccer Video
IEEE Transactions on Multimedia
A review of vision-based systems for soccer video analysis
Pattern Recognition
A ROI detection model for soccer video on small display
IITA'09 Proceedings of the 3rd international conference on Intelligent information technology application
Soccer ball detection by comparing different feature extraction methodologies
Advances in Artificial Intelligence
Accurate ball detection in soccer images using probabilistic analysis of salient regions
Machine Vision and Applications
Features extraction for soccer video semantic analysis: current achievements and remaining issues
Artificial Intelligence Review
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In this paper, we propose an approach for detecting ball in broadcast soccer videos. We use hybrid techniques for identifying ball in medium and long shots. Candidate ball positions are first extracted using features based on shape and size. For medium shots, a ball is identified by filtering the candidates with the help of motion information. In long shots, after motion based filtering of the non-ball candidates, a directed weighted graph is constructed for the remaining ball candidates. Each node in the graph represents a candidate and each edge links candidates in a frame with the candidates in next two consecutive frames. Finally, dynamic programming is applied to find the longest path of the graph, which gives the actual ball trajectory. Experiments with several soccer sequences show that the proposed approach is very efficient.