A fast 3D particle method for the simulation of buoyant flow

  • Authors:
  • Fabrice Schlegel;Daehyun Wee;Ahmed F. Ghoniem

  • Affiliations:
  • Massachusetts Institute of Technology, Department of Mechanical Engineering, Cambridge, MA 02139, United States;Massachusetts Institute of Technology, Department of Mechanical Engineering, Cambridge, MA 02139, United States;Massachusetts Institute of Technology, Department of Mechanical Engineering, Cambridge, MA 02139, United States

  • Venue:
  • Journal of Computational Physics
  • Year:
  • 2008

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Abstract

This paper describes progress in several areas related to three-dimensional vortex methods and their application to multiphysics problems. The first is the solution of a generic scalar transport equation by advecting and diffusing the scalar gradient along a particle trajectory and onto a mesh, respectively, and recovering the scalar values using a Biot-Savart-like summation. The second is the accurate, high-resolution calculation of the velocity gradient using a fast treecode, which avoids using kinematic relations between the evolution of the gradients and the distortion of the flow map. The same tree structure is used to compute all the variables of interest and those required during the integration of the governing equations. Next, we apply our modified interpolation kernel algorithm for treating diffusion and remeshing to maintain long time accuracy. The coupling between vorticity transport and that of a dynamic scalar, in this case the temperature or density in a gravitational field, is manifested by the generation of vorticity. We demonstrate the performance of the multiphysics algorithm by solving a number of buoyant flow problems.