Advances in direct numerical simulations of 3D wall-bounded flows by Vortex-in-Cell methods
Journal of Computational Physics
Variable order revised binary treecode
Journal of Computational Physics
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Journal of Computational Physics
Modified interpolation kernels for treating diffusion and remeshing in vortex methods
Journal of Computational Physics
Journal of Computational Physics
Impact of a vortex ring on a density interface using a regularized inviscid vortex sheet method
Journal of Computational Physics
A fast 3D particle method for the simulation of buoyant flow
Journal of Computational Physics
Journal of Computational Physics
An extension of Draghicescu's fast tree-code algorithm to the vortex method on a sphere
Journal of Computational and Applied Mathematics
A Cartesian treecode for screened coulomb interactions
Journal of Computational Physics
A conservative high order semi-Lagrangian WENO method for the Vlasov equation
Journal of Computational Physics
Journal of Computational Physics
Fast Evaluation of Multiquadric RBF Sums by a Cartesian Treecode
SIAM Journal on Scientific Computing
A multi-moment vortex method for 2D viscous fluids
Journal of Computational Physics
A Matrix-free Approach for Solving the Parametric Gaussian Process Maximum Likelihood Problem
SIAM Journal on Scientific Computing
Large-scale fluid simulation using velocity-vorticity domain decomposition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Wake Synthesis For Shallow Water Equation
Computer Graphics Forum
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