Desingularization of periodic vortex sheet roll-up
Journal of Computational Physics
A fast algorithm for particle simulations
Journal of Computational Physics
Contour dynamics/surgery on the sphere
Journal of Computational Physics
Convergence of a point vortex method for vortex sheets
SIAM Journal on Numerical Analysis
An efficient implementation of particle methods for the incompressible Euler equations
SIAM Journal on Numerical Analysis
A fast algorithm for vortex blob interactions
Journal of Computational Physics
A particle method and adaptive treecode for vortex sheet motion in three-dimensional flow
Journal of Computational Physics
Three ways to solve the Poisson equation on a sphere with Gaussian forcing
Journal of Computational Physics
Fast Evaluation of Multiquadric RBF Sums by a Cartesian Treecode
SIAM Journal on Scientific Computing
Hi-index | 7.31 |
A fast and accurate algorithm to compute interactions between N point vortices and between N vortex blobs on a sphere is proposed. It is an extension of the fast tree-code algorithm developed by Draghicescu for the vortex method in the plane. When we choose numerical parameters in the fast algorithm suitably, the computational cost of O(N^2) is reduced to O(N(logN)^4) and the approximation error decreases like O(1/N) when N-~, as demonstrated in the present article. We also apply the fast method to long-time evolution of two vortex sheets on the sphere to see the efficiency. A key point is to describe the equation of motion for the N points in the three-dimensional Cartesian coordinates.