How to simulate billiards and similar systems
Journal of Computational Physics
Algorithms for particle-field simulations with collisions
Journal of Computational Physics
Fast Collision Detection Among Multiple Moving Spheres
IEEE Transactions on Visualization and Computer Graphics
Event-driven molecular dynamics in parallel
Journal of Computational Physics
Journal of Computational Physics
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Optimized event-driven particle collision simulation is on demand to study the behavior of systems consisted of moving objects. This paper discusses the design and implementation issues of such simulation systems with various optimizations such as discrete event handling, Lazy Determination Strategy (LDS), and optimal cell number/size selection to overcome the delay caused by dynamical dependencies among collisions. Quantitative analyses and experiment results are provided to illustrate the performance gains acquired from these optimizations.