Learning Patterns of Activity Using Real-Time Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Probabilistic Exclusion Principle for Tracking Multiple Objects
International Journal of Computer Vision
Towards Vision-Based 3-D People Tracking in a Smart Room
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Approximate Bayesian Multibody Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multi- and single view multiperson tracking for smart room environments
CLEAR'06 Proceedings of the 1st international evaluation conference on Classification of events, activities and relationships
Towards a bayesian approach to robust finding correspondences in multiple view geometry environments
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
A tutorial on particle filters for online nonlinear/non-GaussianBayesian tracking
IEEE Transactions on Signal Processing
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This paper presents two approaches to the problem of simultaneous tracking of several people in low resolution sequences from multiple calibrated cameras. Spatial redundancy is exploited to generate a discrete 3D binary representation of the foreground objects in the scene. Color information obtained from a zenithal camera view is added to this 3D information. The first tracking approach implements heuristic association rules between blobs labelled according to spatiotemporal connectivity criteria. Association rules are based on a cost function which considers their placement and color histogram. In the second approach, a particle filtering scheme adapted to the incoming 3D discrete data is proposed. A volume likelihood function and a discrete 3D re-sampling procedure are introduced to evaluate and drive particles. Multiple targets are tracked by means of multiple particle filters and interaction among them is modeled through a 3D blocking scheme. Evaluation over the CLEAR 2007 database yields quantitative results assessing the performance of the proposed algorithm for indoor scenarios.