Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling Emotional Expressions as Sequences of Behaviors
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
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A face is capable of producing about twenty thousand different facial expressions [2]. Many researchers on Virtual Characters have selected a limited set of emotional facial expressions and defined them as basic emotions, which are universally recognized facial expressions. These basic emotions have been well studied since 1969 and employed in many applications [3]. However, real life communication usually entails more complicated emotions. For instance, communicative emotions like "convinced", "persuaded" and "bored" are difficult to describe adequately with basic emotions. Our daily face-to-face interaction is already accompanied by more complex mental states, so an empathic animation system should support them. Compared to basic emotions, complex mental states are harder to model because they require knowledge of temporal changes in facial displays and head movements as opposed to a static snapshot of the facial expression. We address this by building animation models for complex emotions based on video clips of professional actors displaying these emotions.