Curricula Modeling and Checking
AI*IA '07 Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007: Artificial Intelligence and Human-Oriented Computing
Original papers: Model-checking for adventure videogames
Information and Software Technology
Language engineering techniques for the development of e-learning applications
Journal of Network and Computer Applications
An architectural specification for a system to adapt to learning patterns
Education and Information Technologies
Reasoning-based curriculum sequencing and validation: integration in a service-oriented architecture
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
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When a curriculum is proposed, it is important to verify at least three aspects: that the curriculum allows the achievement of the user's learning goals, that the curriculum is compliant w.r.t. the course design goals, specified by the institution that offers it, and that the sequence of courses that defines the curriculum does not have competency gaps. In this work, we present a constrained-based representation for specifying the goals of "course design" and introduce a design graphical language, grounded into Linear Time Logic.