A Personalized Music System for Motivation in Sport Performance
IEEE Pervasive Computing
Dynamic response: real-time adaptation for music emotion
Proceedings of the second Australasian conference on Interactive entertainment
The affective remixer: personalized music arranging
CHI '06 Extended Abstracts on Human Factors in Computing Systems
MPTrain: a mobile, music and physiology-based personal trainer
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
MIR '06 Proceedings of the 8th ACM international workshop on Multimedia information retrieval
Lifetrak: music in tune with your life
Proceedings of the 1st ACM international workshop on Human-centered multimedia
Music emotion classification: a fuzzy approach
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Music Mood Wheel: Improving Browsing Experience on Digital Content through an Audio Interface
AXMEDIS '06 Proceedings of the Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution
Comparing Two Emotion Models for Deriving Affective States from Physiological Data
Affect and Emotion in Human-Computer Interaction
A wearable multi-sensor system for mobile acquisition of emotion-related physiological data
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Auditory-Induced Emotion: A Neglected Channel for Communication in Human-Computer Interaction
Affect and Emotion in Human-Computer Interaction
Feasibility of Personalized Affective Video Summaries
Affect and Emotion in Human-Computer Interaction
Hi-index | 0.00 |
Music and mood carry a strong relationship, which is employed very effectively by classical music, Hollywood's soundtracks, and pop bands. Affective computing can provide support in selecting music that fits to a given mood. We describe a system that addresses a full range of functionality. It allows the user to semi-automatically tag music with mood descriptions, determines mood from sensors or from the state of a computer game, and plays appropriate music.