Tree automata, Mu-Calculus and determinacy
SFCS '91 Proceedings of the 32nd annual symposium on Foundations of computer science
The complexity of stochastic games
Information and Computation
The complexity of probabilistic verification
Journal of the ACM (JACM)
The complexity of mean payoff games on graphs
Theoretical Computer Science
Competitive Markov decision processes
Competitive Markov decision processes
Languages, automata, and logic
Handbook of formal languages, vol. 3
Deciding the winner in parity games is in UP ∩ co-UP
Information Processing Letters
Model checking
Alternating-time temporal logic
Journal of the ACM (JACM)
Small Progress Measures for Solving Parity Games
STACS '00 Proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science
On the Complexity of Parity Word Automata
FoSSaCS '01 Proceedings of the 4th International Conference on Foundations of Software Science and Computation Structures
A Discrete Strategy Improvement Algorithm for Solving Parity Games
CAV '00 Proceedings of the 12th International Conference on Computer Aided Verification
Algorithms for sequential decision-making
Algorithms for sequential decision-making
Quantitative stochastic parity games
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Quantitative solution of omega-regular games
Journal of Computer and System Sciences - STOC 2001
A deterministic subexponential algorithm for solving parity games
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
The complexity of quantitative concurrent parity games
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
Strategy Improvement for Concurrent Reachability Games
QEST '06 Proceedings of the 3rd international conference on the Quantitative Evaluation of Systems
On the complexity of omega -automata
SFCS '88 Proceedings of the 29th Annual Symposium on Foundations of Computer Science
Discounting Infinite Games But How and Why?
Electronic Notes in Theoretical Computer Science (ENTCS)
Discounting the future in systems theory
ICALP'03 Proceedings of the 30th international conference on Automata, languages and programming
Polynomial value iteration algorithms for deterministic MDPs
UAI'02 Proceedings of the Eighteenth conference on Uncertainty in artificial intelligence
Strategy improvement and randomized subexponential algorithms for stochastic parity games
STACS'06 Proceedings of the 23rd Annual conference on Theoretical Aspects of Computer Science
A Survey of Stochastic Games with Limsup and Liminf Objectives
ICALP '09 Proceedings of the 36th Internatilonal Collogquium on Automata, Languages and Programming: Part II
Propagation models for computing biochemical reaction networks
Proceedings of the 9th International Conference on Computational Methods in Systems Biology
The Propagation Approach for Computing Biochemical Reaction Networks
IEEE/ACM Transactions on Computational Biology and Bioinformatics (TCBB)
Hi-index | 0.00 |
We survey value iteration algorithms on graphs. Such algorithms can be used for determining the existence of certain paths (model checking), the existence of certain strategies (game solving), and the probabilities of certain events (performance analysis). We classify the algorithms according to the value domain (boolean, probabilistic, or quantitative); according to the graph structure (nondeterministic, probabilistic, or multi-player); according to the desired property of paths (Borel level 1, 2, or 3); and according to the alternation depth and convergence rate of fixpoint computations.