An architecture for action selection in robotic soccer
Proceedings of the fifth international conference on Autonomous agents
FC Portugal Team Description: RoboCup 2000 Simulation League Champion
RoboCup 2000: Robot Soccer World Cup IV
RoboCup 2006: Robot Soccer World Cup X
RoboCup 2006: Robot Soccer World Cup X
RoboCup 2006: Robot Soccer World Cup X
A Real-Time Hybrid Architecture for Biped Humanoids with Active Vision Mechanisms
Journal of Intelligent and Robotic Systems
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Decision making is an important issue in robot soccer, which has not been investigated deeply enough by the RoboCup research community. This paper proposes a probabilistic approach to decision making. The proposed methodology is based on the maximization of a game situation score function, which generalizes the concept of accomplishing different game objectives as: passing, scoring a goal, clearing the ball, etc. The methodology includes a quantitative method for evaluating the game situation score. Experimental results in a high-level strategy simulator, which runs our four-legged code in simulated AIBOs' robots, show a noticeable improvement in the scoring effectiveness achieved by a team that uses the proposed approach for making decisions.