Tactons: structured tactile messages for non-visual information display
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
A First Investigation into the Effectiveness of Tactons
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Audio-haptic feedback in mobile phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Feel who's talking: using tactons for mobile phone alerts
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Tactile crescendos and sforzandos: applying musical techniques to tactile icon design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The body surface as a communication system: The state of the art after 50 years
Presence: Teleoperators and Virtual Environments
Perceived magnitude and power consumption of vibration feedback in mobile devices
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Mobile multi-actuator tactile displays
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
An investigation into the use of tactons to present progress information
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Psychophysical model for vibrotactile rendering in mobile devices
Presence: Teleoperators and Virtual Environments
Haptic annotation for an interactive image
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication
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In general, an input/output (I/O) relation from a command sent to a haptic interface to a resulting percept forms a complicated function, due to the complexity of the haptic interface dynamics and the associated perception process. However, if such I/O relation can be found, using its inverse will allow haptic effects designed in terms of a target percept to be autonomously converted to corresponding device commands, so that the desired haptic effects can be exactly perceived by the user. We call this rendering framework as perceptually transparent rendering. Previously, we showed that perceptually transparent rendering is feasible for vibration rendering in a mobile device with perceived magnitude as a target percept. As a follow-up study, this paper investigates its benefits through a psychophysical experiment. In the experiment, we designed a set of vibration stimuli the intensities of which were evenly spaced either in the device command (applied voltage; the current practice) and the target percept (perceived magnitude; perceptually transparent rendering), and measured the pairwise discriminability of each stimulus set. The results showed that the average discrimination scores of perceptually transparent rendering were always higher, indicating its superior performance to the current practice of mobile device vibration rendering.