Attention, intentions, and the structure of discourse
Computational Linguistics
Towards constructive text, diagram, and layout generation for information presentation
Computational Linguistics
Modelling grounding and discourse obligations using update rules
NAACL 2000 Proceedings of the 1st North American chapter of the Association for Computational Linguistics conference
Proceedings of the 20th IEEE/ACM international Conference on Automated software engineering
A discourse model for interaction design based on theories of human communication
CHI '06 Extended Abstracts on Human Factors in Computing Systems
ASE '06 Proceedings of the 21st IEEE/ACM International Conference on Automated Software Engineering
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
An abstract model of man-machine interaction based on concepts from NL dialog processing
NLDB'06 Proceedings of the 11th international conference on Applications of Natural Language to Information Systems
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Designing interfaces for human-computer interaction components is time-consuming, error-prone, and requires substantial programming skills. Therefore, a variety of models for designing interfaces on a more abstract and intuitive level have been proposed, a few of them being based on ingredients of human discourse processing techniques. In this paper, we compare and contrast two of these approaches, and we develop essentials of a joint model which profits from their complementary advantages. Essential factors in this model are an adequate distribution of labor between the design made by the user and the operationalization capabilities of the system, suitable elements for the design language available to the user, and techniques that allow the specification of effective interaction sequences. The model is intended as the basis for an interaction design tool that allows the specification of graphical user interfaces as well as multi-modal interaction with a robot in a restricted real-world environment.