A formal approach to undo operations in programming languages
ACM Transactions on Programming Languages and Systems (TOPLAS) - The MIT Press scientific computation series
Interacting with Computers
A selective undo mechanism for graphical user interfaces based on command objects
ACM Transactions on Computer-Human Interaction (TOCHI)
A framework for undoing actions in collaborative systems
ACM Transactions on Computer-Human Interaction (TOCHI)
An integrating, transformation-oriented approach to concurrency control and undo in group editors
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
A temporal model for multi-level undo and redo
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
User Recovery and Reversal in Interactive Systems
ACM Transactions on Programming Languages and Systems (TOPLAS)
Undo as concurrent inverse in group editors
ACM Transactions on Computer-Human Interaction (TOCHI)
Smart home – digitally engineered domestic life
Personal and Ubiquitous Computing
Extending the concept of transaction compensation
IBM Systems Journal
Undo for anyone, anywhere, anytime
Proceedings of the 11th workshop on ACM SIGOPS European workshop
An empirical evaluation of undo mechanisms
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
Undo in workflow management systems
BPM'03 Proceedings of the 2003 international conference on Business process management
Active coordination artifacts in collaborative ubiquitous-computing environments
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
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All personal computer application are provided with an undo functionality, which can implement any of the models available in literature. Users are generally aware of what the undo function is expected to do, depending on the application in use. Ubiquitous computing systems are beginning to be understood and deployed in real life situations, but little attention has been paid to what users expect themselves to be able to do and undo in such systems. In this paper, we present the results of a survey we made to evaluate the perception of undo mechanisms with respect to a simple ubiquitous-computing environment. Our study shows that users already have a complex vision of undo encompassing advanced features such as context awareness and compensation.