Modelling Learning in an Educational Game
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Data-Driven refinement of a probabilistic model of user affect
UM'05 Proceedings of the 10th international conference on User Modeling
Building an Affective Model for Intelligent Tutoring Systems with Base on Teachers' Expertise
MICAI '08 Proceedings of the 7th Mexican International Conference on Artificial Intelligence: Advances in Artificial Intelligence
On modeling the affective effect on learning
MIWAI'11 Proceedings of the 5th international conference on Multi-Disciplinary Trends in Artificial Intelligence
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We describe an affective behavior model (ABM) for intelligent tutoring systems. The model is a Dynamic Decision Network that selects tutorial actions based on both the current affective and pedagogical state of a student, as well as on the assessment of the expected effect of each available action on the student. We integrated the ABM with an educational game to learn number factorization, and here we present the preliminary results of a user study to evaluate its effectiveness.