A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simulation levels of detail for plant motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically-based simulation of plant leaf growth: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Interactive venation-based leaf shape modeling: Natural Phenomena and Special Effects
Computer Animation and Virtual Worlds - CASA 2005
Effects of wind on virtual plants in animation
International Journal of Computer Games Technology
Hi-index | 0.00 |
We describe a venation skeleton-driven method for modeling and animating plant wilting. The proposed approach uses a representation of a three-dimensional skeleton for a leaf blade. Firstly, the leaf skeleton is used to generate a detail mesh for the leaf surface, and a venation skeleton is also generated interactively from the leaf skeleton. Each vein in the venation skeleton consists of a segmented vertices string. Secondly each vertex in the leaf mesh is banded to the nearest vertex in the venation skeleton. We then deform the venation skeleton by controlling the movement of each vertex in the venation skeleton by rotating it around a fixed vector. Finally the leaf mesh is mapped to the deformed venation skeleton, as such the deformation of the mesh follow the deformation of the venation skeleton. We apply our techniques to simulate wilting plant leaves resulted from biological response.