Fractals everywhere
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
An introduction to ray tracing
An introduction to ray tracing
Interactive computer graphics: a top-down approach with OpenGL
Interactive computer graphics: a top-down approach with OpenGL
Procedural elements for computer graphics (2nd ed.)
Procedural elements for computer graphics (2nd ed.)
The NURBS book (2nd ed.)
3D freebies: a guide to high quality 3D software available via the Internet
ACM SIGGRAPH Computer Graphics
Computer graphics: the introductory course grows up
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Curriculum 2001: interim report from the ACM/IEEE-CS task force
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Open GL: agent of change or sign of the times?
ACM SIGGRAPH Computer Graphics
Going farther in less time: responding to change in introductory graphics courses
ACM SIGGRAPH 99 Conference abstracts and applications
Powers of 10: the case for changing the first course in computer graphics
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
3d Graphics: A Visual Approach
3d Graphics: A Visual Approach
3d Computer Graphics
Computer Graphics and Geometric Modeling for Engineers
Computer Graphics and Geometric Modeling for Engineers
Computer Graphics Using OpenGL
Computer Graphics Using OpenGL
Interactive 3D Graphics Applications Embedded in Web Pages
CGIV '07 Proceedings of the Computer Graphics, Imaging and Visualisation
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Currently, European countries are in the process of rethinking their higher education systems due to harmonization efforts initiated by the so-called Bologna's declaration. This process of reforms implies not only a re-evaluation of our way of teaching and learning but also a new curricular design in order to achieve the expected goals. In this context, the present paper focuses on the problem of teaching computer graphics, a discipline that is getting increasing importance in the realm of Computational Science. The paper discusses some issues regarding an introductory course on computer graphics taking into account its goals, contents, students' profile and other factors derived from the new scenario given by the European Space of Higher Education.