Computer Graphics Using OpenGL

  • Authors:
  • Francis J. Hill

  • Affiliations:
  • -

  • Venue:
  • Computer Graphics Using OpenGL
  • Year:
  • 2000

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Abstract

From the Publisher: NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms. NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture. NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics. NEW-Updates al content to reflect the advances in the field. NEW-Extensive case studies at the end of each chapter. NEW-A clearer flow of ideas from first principles to the techniques of graphics. NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site. NEW-An Appendix on the PostScript language shows how this powerful page layout language operates. Lays out the links between a concept, underlying mathematics, program coding, and the result. Includes an abundance of state-of-the-art worked examples