Actively learning computer graphics

  • Authors:
  • Jermaine Coston;Andrea Edwards

  • Affiliations:
  • Xavier University of Louisiana, New Orleans, Louisiana;Xavier University of Louisiana, New Orleans, Louisiana

  • Venue:
  • Journal of Computing Sciences in Colleges
  • Year:
  • 2005

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Abstract

As technology advances in computer graphics, artists are pushing the boundaries visually in video games and animation. A good way to understand what actually goes into creating even a single character for either a video game or a computer-generated movie is to experiment with higher-level tools while exploring the mathematical foundations of computer graphics. This paper will focus on an active learning approach to studying computer graphics. This paper will describe how 3D Studio Max (3DSM) is a useful tool for extending the typical study of computer graphics. Although 3DSM is a useful and fun tool for developing complex three-dimensional objects, the goal of this work is teach students the mathematical foundations of computer graphics while creating realistic 3D objects in 3DSM.