Theoretical Computer Science
The complexity of searching a graph
Journal of the ACM (JACM)
On a pursuit-evasion problem related to motion coordination of mobile robots
Proceedings of the Twenty-First Annual Hawaii International Conference on Applications Track
Optimal algorithms for a pursuit-evasion problem in grids
SIAM Journal on Discrete Mathematics
Some pursuit-evasion problems on grids
Information Processing Letters
A pursuit-evasion problem on a grid
Information Processing Letters
Randomized Pursuit-Evasion with Local Visibility
SIAM Journal on Discrete Mathematics
An annotated bibliography on guaranteed graph searching
Theoretical Computer Science
A cops and robber game in multidimensional grids
Discrete Applied Mathematics
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We revisit the problem of pursuit-evasion in the grid introduced by Sugihara and Suzuki in the line-of-sight vision model. Consider an arbitrary evader Zwith the maximum speed of 1 who moves (in a continuous way) on the streets and avenues of an n×ngrid Gn. The cunning evader is to be captured by a group of pursuers, possibly only one. The maximum speed of the pursuers is s茂戮驴 1 (sis a constant for each pursuit-evasion problem considered, but several values for sare studied). We prove several new results; no such algorithms were available for capture using one, two or three pursuers having a constant maximum speed limit:(i)A randomized algorithm through which one pursuer Awith a maximum speed of s茂戮驴 3 can capture an arbitrary evader Zin Gnin expected polynomial time. For instance, the expected capture time is $O(n^{1+\log_{6/5}{16}})=O(n^{16.21})$ for s= 3, O(n1 + log12) = O(n4.59) for s= 4, O(n1 + log60/13) = O(n3.21) for s= 6, and it approaches O(n3) with the further increase of s.(ii)A randomized algorithm for capturing an arbitrary evader in O(n3) expected time using two pursuers who can move slightly faster than the evader (s= 1 + 茂戮驴, for any 茂戮驴 0).(iii)Randomized algorithms for capturing a certain "passive" evader using either a single pursuer who can move slightly faster than the evader (s= 1 + 茂戮驴, for any 茂戮驴 0), or two pursuers having the same maximum speed as the evader (s= 1).(iv)A deterministic algorithm for capturing an arbitrary evader in O(n2) time, using three pursuers having the same maximum speed as the evader (s= 1).