On a pursuit-evasion problem related to motion coordination of mobile robots
Proceedings of the Twenty-First Annual Hawaii International Conference on Applications Track
Optimal algorithms for a pursuit-evasion problem in grids
SIAM Journal on Discrete Mathematics
Some pursuit-evasion problems on grids
Information Processing Letters
A pursuit-evasion problem on a grid
Information Processing Letters
A game of cops and robbers played on products of graphs
Discrete Mathematics
Journal of Combinatorial Theory Series B
Lower bounds on the pathwidth of some grid-like graphs
Discrete Applied Mathematics
Vision-Based Pursuit-Evasion in a Grid
SWAT '08 Proceedings of the 11th Scandinavian workshop on Algorithm Theory
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We theoretically analyze the 'cops and robber' game for the first time in a multidimensional grid. It is shown that in an n-dimensional grid, at least n cops are necessary if one wants to catch the robber for all possible initial configurations. We also present a set of cop strategies for which n cops are provably sufficient to catch the robber. Further, we revisit the game in a two-dimensional grid and provide an independent proof of the fact that the robber can be caught even by a single cop under certain conditions.