Single-Player Monte-Carlo Tree Search

  • Authors:
  • Maarten P. Schadd;Mark H. Winands;H. Jaap Herik;Guillaume M. Chaslot;Jos W. Uiterwijk

  • Affiliations:
  • Games and AI Group, MICC, Faculty of Humanities and Sciences, Universiteit Maastricht, Maastricht, The Netherlands;Games and AI Group, MICC, Faculty of Humanities and Sciences, Universiteit Maastricht, Maastricht, The Netherlands;Games and AI Group, MICC, Faculty of Humanities and Sciences, Universiteit Maastricht, Maastricht, The Netherlands;Games and AI Group, MICC, Faculty of Humanities and Sciences, Universiteit Maastricht, Maastricht, The Netherlands;Games and AI Group, MICC, Faculty of Humanities and Sciences, Universiteit Maastricht, Maastricht, The Netherlands

  • Venue:
  • CG '08 Proceedings of the 6th international conference on Computers and Games
  • Year:
  • 2008

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Abstract

Classical methods such as A* and IDA* are a popular and successful choice for one-player games. However, they fail without an accurate admissible evaluation function. In this paper we investigate whether Monte-Carlo Tree Search (MCTS) is an interesting alternative for one-player games where A* and IDA* methods do not perform well. Therefore, we propose a new MCTS variant, called Single-Player Monte-Carlo Tree Search (SP-MCTS). The selection and backpropagation strategy in SP-MCTS are different from standard MCTS. Moreover, SP-MCTS makes use of a straightforward Meta-Search extension. We tested the method on the puzzle SameGame. It turned out that our SP-MCTS program gained the highest score so far on the standardized test set.