Games, computers and artificial intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Unifying Single-Agent and Two-Player Search
AI '00 Proceedings of the 13th Biennial Conference of the Canadian Society on Computational Studies of Intelligence: Advances in Artificial Intelligence
Prediction of Regular Search Tree Growth by Spectral Analysis
KI '01 Proceedings of the Joint German/Austrian Conference on AI: Advances in Artificial Intelligence
Automated Creation of Pattern Database Search Heuristics
Model Checking and Artificial Intelligence
KI '07 Proceedings of the 30th annual German conference on Advances in Artificial Intelligence
Single-Player Monte-Carlo Tree Search
CG '08 Proceedings of the 6th international conference on Computers and Games
Limits and Possibilities of BDDs in State Space Search
KI '08 Proceedings of the 31st annual German conference on Advances in Artificial Intelligence
Efficient Wayfinding in Hierarchically Regionalized Spatial Environments
Proceedings of the international conference on Spatial Cognition VI: Learning, Reasoning, and Talking about Space
Limits and possibilities of BDDs in state space search
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Algorithms for memory hierarchies: advanced lectures
Algorithms for memory hierarchies: advanced lectures
Difficulty Rating of Sokoban Puzzle
Proceedings of the 2010 conference on STAIRS 2010: Proceedings of the Fifth Starting AI Researchers' Symposium
Single-player Monte-Carlo tree search for SameGame
Knowledge-Based Systems
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