Computer Go

  • Authors:
  • Martin Müller

  • Affiliations:
  • Univ. of Alberta, Edmonton, Canada

  • Venue:
  • Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
  • Year:
  • 2002

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Abstract

Computer Go is one of the biggest challenges faced by game programmers. This survey describes the typical components of a Go program, and discusses knowledge representation, search methods and techniques for solving specific subproblems in this domain. Along with a summary of the development of computer Go in recent years, areas for future research are pointed out.