The game of go: an ideal environment for capstone and undergraduate research projects

  • Authors:
  • Timothy Huang

  • Affiliations:
  • Middlebury College, Middlebury, VT

  • Venue:
  • SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
  • Year:
  • 2003

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Abstract

In this paper, we discuss how Go, a strategy game widely played in Asia and other parts of the world, provides a rich, challenging environment for capstone and undergraduate research projects. We first describe the game itself and the characteristics that make it appropriate for more advanced undergraduate projects. We then discuss several projects that our students have pursued over the last three years, and we share observations that may be helpful to other computer science educators.