Measuring the performance potential of chess programs
Artificial Intelligence - Special issue on computer chess
Expected-Outcome: A General Model of Static Evaluation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
World-championship-caliber Scrabble
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
GIB: Steps Toward an Expert-Level Bridge-Playing Program
IJCAI '99 Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence
Associating domain-dependent knowledge and Monte Carlo approaches within a Go program
Information Sciences: an International Journal
Associating shallow and selective global tree search with monte carlo for 9 × 9 go
CG'04 Proceedings of the 4th international conference on Computers and Games
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Monte Carlo Go is a promising method to improve the performance of computer Go programs. This approach determines the next move to play based on many Monte Carlo samples. This paper examines the relative advantages of additional samples and enhancements for Monte Carlo Go. By parallelizing Monte Carlo Go, we could increase sample sizes by two orders of magnitude. Experimental results obtained in 9 × 9 Go show strong evidence that there are trade-offs among these advantages and performance, indicating a way for Monte Carlo Go to go.