Games, computers and artificial intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
World-championship-caliber Scrabble
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Machines that learn to play games
Sequential Instance-Based Learning for Planning in the Context of an Imperfect Information Game
ICCBR '01 Proceedings of the 4th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Finding equilibria in large sequential games of imperfect information
EC '06 Proceedings of the 7th ACM conference on Electronic commerce
Machine Learning
Lossless abstraction of imperfect information games
Journal of the ACM (JACM)
PickPocket: A computer billiards shark
Artificial Intelligence
Enhancing artificial intelligence on a real mobile game
International Journal of Computer Games Technology - Artificial Intelligence for Computer Games
Building Policies for Scrabble
Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Monte Carlo go has a way to go
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Game-tree search with combinatorially large belief states
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Efficient belief-state AND-OR search, with application to Kriegspiel
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Learning without human expertise: a case study of the double dummy bridge problem
IEEE Transactions on Neural Networks
Efficient selectivity and backup operators in Monte-Carlo tree search
CG'06 Proceedings of the 5th international conference on Computers and games
A skat player based on Monte-Carlo simulation
CG'06 Proceedings of the 5th international conference on Computers and games
Artificial Intelligence
Simulation, learning, and optimization techniques in Watson's game strategies
IBM Journal of Research and Development
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