Enhancing Grids for Massively Multiplayer Online Computer Games

  • Authors:
  • Sergei Gorlatch;Frank Glinka;Alexander Ploss;Jens Müller-Iden;Radu Prodan;Vlad Nae;Thomas Fahringer

  • Affiliations:
  • University of Münster, Germany;University of Münster, Germany;University of Münster, Germany;University of Münster, Germany;University of Innsbruck, Austria;University of Innsbruck, Austria;University of Innsbruck, Austria

  • Venue:
  • Euro-Par '08 Proceedings of the 14th international Euro-Par conference on Parallel Processing
  • Year:
  • 2008

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Abstract

Massively multiplayer online games (MMOG) are an innovative and challenging class of applications for Grid computing that require large amounts of computational resources for providing a responsive and scalable gameplay for concurrently participating players connected via Internet. We present our Real-Time Framework (RTF)--- a Grid-based middleware for scaling game sessions through a variety of parallelization and distribution techniques. RTF is described within a novel multi-layer service-oriented architecture that comprises three advanced services --- monitoring, capacity planning, and runtime steering --- that use the potential of Grid computing to provide pervasive access to a potentially unbounded number of resources. We report experimental results on the quality of our capacity planning and scalability of the RTF distribution mechanism.