Adaptation in natural and artificial systems
Adaptation in natural and artificial systems
Genetic programming (videotape): the movie
Genetic programming (videotape): the movie
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Modelling Heterogeneity in Multi Agent Systems
EurAsia-ICT '02 Proceedings of the First EurAsian Conference on Information and Communication Technology
A Multi-Agent Cellular Automata System for Visualising Simulated Pedestrian Activity
Proceedings of the Fourth International Conference on Cellular Automata for Research and Industry: Theoretical and Practical Issues on Cellular Automata
Enhancing Cellular Spaces by Multilayered Multi Agent Situated Systems
ACRI '01 Proceedings of the 5th International Conference on Cellular Automata for Research and Industry
CA Approach to Collective Phenomena in Pedestrian Dynamics
ACRI '01 Proceedings of the 5th International Conference on Cellular Automata for Research and Industry
L*MASS: A Language for Situated Multi-agent Systems
AI*IA 01 Proceedings of the 7th Congress of the Italian Association for Artificial Intelligence on Advances in Artificial Intelligence
ACRI'06 Proceedings of the 7th international conference on Cellular Automata for Research and Industry
Towards a methodology for situated cellular agent based crowd simulations
ESAW'05 Proceedings of the 6th international conference on Engineering Societies in the Agents World
Generating inspiration for agent design by reinforcement learning
Information and Software Technology
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This paper presents a research in the context of pedestrian dynamics according to Situated Cellular Agent (SCA), a Multi-Agent Systems approach whose roots are on Cellular Automata (CA). The aim of this work is to apply Genetic Programming (GP) approach, a well known Machine Learning method belonging to the family of Evolutionary Algorithms, to generate suitable behavioral rules for pedestrians in an evacuation scenario. The main contribution of this work is in the design of a testset of GP generated behaviors to represent basic behavioral models of evacuees populating a only locally known environment, a typical scenario for CA-based models.