The Complexity of Bisectors and Voronoi Diagrams on Realistic Terrains

  • Authors:
  • Boris Aronov;Mark Berg;Shripad Thite

  • Affiliations:
  • Department of Computer and Information Science, Polytechnic University, USA;Department of Computing Science, TU-Eindhoven, the Netherlands;California Institute of Technology, Center for the Mathematics of Information, USA

  • Venue:
  • ESA '08 Proceedings of the 16th annual European symposium on Algorithms
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic terrains, under the geodesic distance. In particular, if ndenotes the number of triangles in the terrain, we show the following two results.(i) If the triangles of the terrain have bounded slope and the projection of the set of triangles onto the xy-plane has low density, then the worst-case complexity of a bisector is 茂戮驴(n).(ii) If, in addition, the triangles have similar sizes and the domain of the terrain is a rectangle of bounded aspect ratio, then the worst-case complexity of the Voronoi diagram of mpoint sites is $\Theta(n+m\sqrt{n})$.