Perceptual user interfaces: haptic interfaces
Communications of the ACM
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
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CHI '05 Extended Abstracts on Human Factors in Computing Systems
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Adding interactivity: active touch in broadcast media
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
An activity classification for vibrotactile phenomena
HAID'06 Proceedings of the First international conference on Haptic and Audio Interaction Design
Basic exploration of narration and performativity for sounding interactive commodities
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
3d object selection for hand-held auto-stereoscopic display
Proceedings of the 10th asia pacific conference on Computer human interaction
Audio-tactile stimulation: a tool to improve health and well-being?
International Journal of Autonomous and Adaptive Communications Systems
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Sound is touch at a distance. The vibration of pressure waves in the air creates sounds that our ears hear, at close range, these pressure waves may also be felt as vibration. This audio-haptic relationship has potential for enriching interaction in human-computer interfaces. How can interface designers manipulate attention using audio-haptic media? We propose a theoretical perceptual framework for design of audio-haptic media, influenced by aesthetic frameworks in visual theory and audio design. The aesthetic issues of the multimodal interplay between audio and haptic modalities are presented, with discussion based on anecdotes from multimedia artists. We use the aesthetic theory to develop four design mechanisms for transition between audio and haptic channels:synchronization, temporal linearization, maskingandsynchresis. An example composition using these mechanisms, and the multisensory design intent, is discussed by the designers.