On C2 triangle/quad subdivision
ACM Transactions on Graphics (TOG)
Composite 2 subdivision surfaces
Computer Aided Geometric Design
Human body pose estimation with particle swarm optimisation
Evolutionary Computation
Subdivision surfaces for CAD-an overview
Computer-Aided Design
Fitting subdivision surface models to noisy and incomplete 3-D data
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Markerless articulated human body tracking from multi-view video with GPU-PSO
ICES'10 Proceedings of the 9th international conference on Evolvable systems: from biology to hardware
An approach for embedding regular analytic shapes with subdivision surfaces
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Rendering optimizations guided by head-pose estimates and their uncertainty
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Composite √2 subdivision surfaces
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Particle Swarm Optimization and Differential Evolution for model-based object detection
Applied Soft Computing
A new interpolation subdivision scheme for triangle/quad mesh
Graphical Models
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Subdivision is a technique for creating smooth shapes using a coarse polygonal model. The authors describe a unified framework for several popular subdivision schemes.