DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
A fast ray casting algorithm using adaptive isotriangular subdivision
VIS '91 Proceedings of the 2nd conference on Visualization '91
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
The BOXEL framework for 2.5D data with applications to virtual drivethroughs and ray tracing
Computational Geometry: Theory and Applications
Application note: LAN-based medical visualization communication system
Computer Communications
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This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen. No surface detection or z-buffer is needed.