Survival needs and social inclusion: technology use among the homeless
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Everyday serendipity as described in social media
Proceedings of the 73rd ASIS&T Annual Meeting on Navigating Streams in an Information Ecosystem - Volume 47
Promoting serendipity online: recommendations for tool design
Proceedings of the 2012 iConference
Get lost: facilitating serendipitous exploration in location-sharing services
CHI '12 Extended Abstracts on Human Factors in Computing Systems
TraMSNET: a mobile social network application for tourism
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
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Mobile social software is currently designed and conceived to afford serendipitous social interactions in densely populated urban environments. These systems create a homogeneous representation of the city by encouraging users to socialize more exclusively with those they already know and by privileging a type of urban experience based on consumption and entertainment. Several design strategies drawn from the arts might help these systems offer a more heterogeneous view of the city. This article is part of a special issue on Urban Computing.