Logical Time in Distributed Computing Systems
Computer - Distributed computing systems: separate resources acting as one
Concerning the size of logical clocks in distributed systems
Information Processing Letters
Causal Ordering in Distributed Mobile Systems
IEEE Transactions on Computers - Special issue on mobile computing
Network aware time management and event distribution
PADS '00 Proceedings of the fourteenth workshop on Parallel and distributed simulation
Time, clocks, and the ordering of events in a distributed system
Communications of the ACM
Hierarchical federations: an architecture for information hiding
Proceedings of the fifteenth workshop on Parallel and distributed simulation
The Art of Computer Programming Volumes 1-3 Boxed Set
The Art of Computer Programming Volumes 1-3 Boxed Set
Employing hierarchical federation communities in the virtual ship architecture
ACSC '02 Proceedings of the twenty-fifth Australasian conference on Computer science - Volume 4
Plausible Clocks: Constant Size Logical Clocks for Distributed Systems
WDAG '96 Proceedings of the 10th International Workshop on Distributed Algorithms
Causality in Hierarchical Group Communication
ICDCSW '03 Proceedings of the 23rd International Conference on Distributed Computing Systems
A Group Communication Protocol for Scalable Causal Ordering
AINA '04 Proceedings of the 18th International Conference on Advanced Information Networking and Applications - Volume 2
An alternative time management mechanism for distributed simulations
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Towards enabling Cyberinfrastructure as a Service in Clouds
Computers and Electrical Engineering
A time management optimization framework for large-scale distributed hardware-in-the-loop simulation
Proceedings of the 2013 ACM SIGSIM conference on Principles of advanced discrete simulation
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It has been stated that the current definitions of High Level Architecture and implementations of Runtime Infrastructure do not deal with all the current issues of interoperability. Hierarchical Federation Community (HFC), in which federations are organized into hierarchies, offers a means of enhancing interoperability of federation for large-scale distributed simulation. Previous emphasis in Time Management (TM) services has been based on time stamp ordering, which is both computation and communication intensive. We present a TM mechanism based on causal ordering for Federate Proxy enabled HFC using divide-and-conquer approach. The TM mechanism can avoid causal anomaly between messages, which is proven. Moreover, some advantages are listed, e.g. potential of performance improvement and supporting interoperability among heterogeneous federations utilizing different internal TM mechanisms. Finally, experiments have been conducted to benchmark the performance of the new TM mechanism with respect to the existing TM mechanism.